The map is not a huge open city. It is a tight orphanage yard with doors, fences, and choke points that matter. Zombies arrive in waves that grow louder each day: faster paths, thicker packs, less forgiveness if a panel drops. Your job is to keep that shell intact long enough that tomorrow still exists.
That focus is why undead invasion feels different from pure arena shooters. Half your score is marksmanship. The other half is whether you noticed the broken board on the west side before dusk.



